In this self-directed video series, you and I will each design a boss monster for a video game. Though I’ll explain my personal process and methods, it’s not about copying my design - the focus is your project.
Gigantic boss monsters are often the most memorable part of video games. In my opinion the best designs aren’t just ‘cool looking’, they’re clever and supported by research. This series isn’t a Photoshop tutorial. Instead, I’ll provide a design challenge for each of us to tackle, and then document my progress. It starts with brainstorming, writing, animal studies, and sketching. Additionally I’ll show process efficiencies such as ‘palette swaps’ and ‘paintovers’. All along the way I keep the focus on you, not me. We’ll be discussing how your approach might differ, and what strategies you might use in future portfolio pieces. Let’s design a boss monster!
View video preview here.
Runtime: 57 Minutes (Digital Download)
- Your Assignment
- Written Research
- Animal Warm-ups
- Sketch Process